Born from the left over components from the creation of the dragons, dragonborn are the mortal incarnation of bone, scale, and primordial might. Dragonborn are born leaders and fighters. It is rare to come upon

Physical Description:
To stand next to a dragonborn is to know the true definition of presence. Standing taller than the average man, seldom is a dragonborn missed when entering a room. With massive clawed hands and feet, blunt snouts, frills around the ears and neck, an assortment of spines and horns, and a mouthful of teeth that would make a tiger blush, anyone who has faced a dragonborn would swear they were fighting a dragon in compact form. The color of their scales ranges from the classic chromatic and metallic huses to almost every color inbetween. One color they are not is dull.

Dragonborn society, described in simplest terms, is individual merit. Unlike other races that are based upon blood lines, status within a dragonborn brood is earned, not given. When a dragonborn reaches adulthood they are given a blank circular brand on one of their large scales, typicall on the forehead, upper arm, or other exposed body part. This scale will be removed upon induction into a brood and replaced with that of their mentor, with the brood’s brand within the original. The initiate’s scale is then given the brood’s brand as well and added to the stockpile until they take on their own initiate. This tradition and the rituals surrounding it are referred to earning one’s scales. The process of earning one’s scales ensures a dragonborn is truthful in their claim to a brood. Each initiate is given a mentor of a different scale color, and the brood’s stockpile of scales is carefully guarded. Therefore, a dragonborn with a full brand on monotone scales, a forged brand, or a missing brand scale, each of which is abhorrent, can be easily spotted.

In order to earn their scales, a dragonborn must prove his or her worth. Just as there are many different colors of dragonborn, there are many different paths to earn a position within a brood. Soldiers, adventurers, community service, religious devotion, defenders of the realm, conquerors, scholars, secret keepers, and craftsman only begin to scratch the surface. Once a dragonborn has earned their scales and is accepted into a brood, their work is not done. Many continue their original work, or advance to a position of further responsibilities. On the road, fledglings are just as common as adults.

Dragonborn are typically aggrarious with those of their own race, treating members of their brood as family, those from other broods as friends or distant cousins, and other races with tempered neutrality. It is easier to gain the trust of a dragonborn than that of a dwarf, their respect is much more difficult to earn, and both are neigh impossible to regain if lost.
Alignment and Religion: Typically lawful and anywhere on the scale from good to evil.

Dragonborn adventurers can set out for any number of reasons. The most common are fledglings that are searching for a skill to take to a brood. Adult dragonborn may set out to further their area of study, take on mission for the brood that fits their skill set, or for an unknown reason.


Dragonborn are long lived like their full blood kin.
Adulthood rogue bard cleric Middle Age Old Venerable Maximum Age
30 3d6 +5d6 +7d6 100 yr. 190yr. 250 yr. 2753d% years

Dragonborn Racial Traits:

+2 Strength, +2 Charisma, –2 Dexterity: Dragonborn are strong fighters and compelling leaders, but not the most nimble.

Medium: Dragonborn are Medium creatures and have no bonuses or penalties due to their size.

Slow and Steady: Dragonborn have a base speed of 20 feet, but their speed is never modified by armor or encumbrance

Breath Weapon: Choose one of the following energy types: acid, cold, electricity, fire. Once per day, as a standard action, a dragonborn can make a supernatural breath weapon attack that deals 1d6 points of the damage type chosen in a 15 ft. cone. For every 4 character levels, the dragonborn adds 1d6 to the damage. All creatures within the affected area must make a Reflex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the dragonborn’s character level + their Constitution modifier. Those who succeed at the save take no damage from the attack. This choice is made at character creation and cannot be changed.

Dominating Presence: Dragonborn gain a +2 racial bonus to Intimidation checks.

Scaled Skin: Dragonborn benefit from the added protection of scales on portions of their bodies, adding a +1 natural armor bonus to their AC.

Draconic Immunities: Dragonborn are immune to sleep and paralysis,

Draconic Resistance: Dragonborn have spell resistance equal to 6+ their character level.

Dragon Blood: Dragonborn count as dragons for any effect related to race.

Weapon Familiarity: Dragonborn are proficient with scimitars and glaives. Also, they treat any weapon with Dragonborn in the name as a martial weapon..

Languages: Dragonborn begin play speaking Common and Draconic. Dragonborn with high Intelligence scores can choose from the following: Celestial, Dwarven, Elven, Ignan, Infernal, and Undercommon.


Legacy of the Distant Lords DougShannon